Unify the level design with exploration in order to reinforce an immersive experience through atmosphere, and realize the world of J.R.R Tolkien as closely as possible to his vision of Middle-earth.
Since my depiction of Middle-earth strived for authenticity, it was required to thoroughly research the locations in order to capture the atmospheres and immerse the player into this secondary world.
Before I continued on with the world design, I devoted time to self studies in geology and other earth sciences, due to my visual scope towards realism and diversity.
Below is a 2D preview of the digital elevation model used for the in-game world.
The fundamental goal with its design was to maintain consistent distances between the points of interests, in order to direct the player and provide sustained interest of the exploration aspect, which is fundamental for the player motivation.