Avatar: Frontiers of Pandora™: The Sky Breaker

Massive Enterainment - A Ubisoft Studio, July 2024
  • Platform:              PC & New-Gen Consoles
  • Genre:                  Action-Adventure
  • Engine:                Snowdrop
  • Role:                    World Designer
  • Development:      6 months

Overview

Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft Studio, in collaboration with Lightstorm Entertainment and Disney.

In this continuation from the events in the main game, play through an all-new story campaign, side quests and new activities. Here, familiar biomes have bloomed into breathtaking new variations, while other environments such as the Prism Fields, Feathered Grasslands, Stone Rapids and more, are brand new.
Alan Ismail | World Designer

Roles and Responsibilities

World & Level Design

  • Mainly acted as an associate World Designer, providing input throughout the various steps in production.
  • As I developed another project in full velocity at the time of The Sky Breaker's production. I stepped in when needed to assist the open world's handcrafting and its content.
  • Assisted the team in the development of tools & infrastructure, to support the world building processes.
  • Worked closely with the technical members of the Avatar team, for the development of new technology needed to support the director's vision.
© 2024, Alan Ismail. All rights reserved.
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